The Future-naut is a character I created in 2015. Using Blender and Photoshop
Using hard-surface polygonal modelling for the metal componnents of the suit such as the air valves, the boots, and the helmet. the rest of the suit was sculpted using a free human basemesh by: Samuel "arshlevon" Sharit. Finally finishing the model with materials and a simple rig.
The suit texture was created in Photoshop